# Combat System

The combat system of the game is designed to control one character chosen by the player. Once in the battle arena, as in most MOBA games, the player takes control of the gladiator and uses his skills to deal damage to enemy players.

The player has a basic attack, two skills, and an ultimate attack, which varies depending on the characters. All skills can be placed into one of the attack types by the main component. Many skills are hybrid.

* Damage&#x20;
* Damage over time&#x20;
* Partial control&#x20;
* Full control&#x20;
* Movement

Each skill has its own radius, range, power, and duration. Players can combine skills to extend control or inflict more damage.

Gladiators have a primary combat focus, some specializing in control, others in damage, mobility, and other areas. This predisposes to team combat, which is the core of the game.

Such variety allows you to create many combinations between gladiators, to develop strategies, and tactics for fighting and playing out different situations, and game moments. The fights will be intense, fast, explosive, and interesting to watch.

Skills are used from gladiators’ Stamina. A scale that constantly regenerates. The basic attack also uses stamina, as does the additional maneuver.

