Arenas

Arenas are battlefields where the active phase of the game takes place - a battle between players and possibly an AI opponent. Arenas are created in specific sizes depending on the type of game mode. Faster fights require smaller arenas. In addition to the size, depending on the mode it is necessary to take into account the construction of arenas. For example, in the solo royal mode, it is more profitable to make narrow passages and limit the map into zones since there is only one player, and in modes with multiple players it is reasonable to give more open zones.

Arenas can be assembled in several styles:

  • mirrored vertically

  • mirrored horizontally

  • fully mirrored

  • not mirrored

We have an excellent opportunity to divide the arenas into types tied to the narrative. We will be able to immediately distinguish and introduce variability, plus, in the future, expand without any problems. The division can be taken in two directions:

The first is the types of cells used, tailored to a particular setting. For this purpose, 4-5 starting sets will be selected and further content will be expanded in this direction.

The second is the design of the arena itself within the selected setting - the appearance and placement of cells such as What does the battle arena represent and how it is assembled. By coming up with 3-4 maps for each of the biomes (setting), we will immediately get high variability.

Arenas are assembled from cells. Variations will be needed for each cell type to maintain the underlying diversity. Variation should depend on the conditional scene and its setting. For example, a Vulcan-style arena will have ash, earth, lava, soot on the walls, and charred wood structures. In place of the bushes will possibly be flames!

All arenas will be assembled from a limited set of cell types. Each of these plays its role.

Types of tiles:

  • Indestructible walls (stone, etc.)

  • Indestructible half walls (shoot above them and roll)

  • Destructible building elements (wooden walls/fences)

  • Destructible decor elements (barrels, crates)

  • Impassable surfaces (water, lava)

  • Hiding surface (bushes, smoke, steam)

By adding a “theme selection” to ready-made arenas, we will increase the variability with a fresh feel without changing the location of objects inside the arena. This kind of mechanic is easy to implement (loads different texture packs in the same places) and gives players a high sense of choice. A reskin of the battle arena depends on the chosen theme.

3v3

3x3 - from 30x30 to 35x35 tiles

This is the main combat mode. It will host most of the tournaments. Starting locations of the teams are placed on the opposite sides in a relatively small arena.

Arenas are relatively small to promote fast, explosive combat.

Duo Royale

12 duo royale - from 60x60 to 65x65 tiles

In the royale modes, each stage of the zone is given X time, including a fully open arena. After which the playing field decreases. The radius of the playing space is reduced by about 4-5 cells. The arena is reduced to a size of 5x5. This is the last phase after which the arena is completely covered with poison.

In this mode, the starting point of the players is random, determined when loading the match. Players will always be placed on the outer radius, away from the center of the map. Both players spawn side by side. It is possible to enter as a team or with a random selection of the second player.

Solo Royale

12 solo royale - from 50x50 to 55x55 tiles

In the royale modes, each stage of the zone is given X time, including a fully open arena. After which the playing field decreases. The radius of the playing space is reduced by about 4-5 cells. The arena is reduced to a size of 5x5. This is the last phase after which the arena is completely covered with poison.

In this mode, the starting point of the players is random, determined when loading the match. Players will always be placed on the outer radius, away from the center of the map.

1v1

1x1 - from 15x15 to 20x20 tiles

The mode is intended mainly for training between players. Players will have the opportunity to organize battles among themselves for tokens. In the future, it is possible to hold monthly tournaments for top performers on the ladder, or seasonal tournaments for the best of the best.

Others

Additional game modes may be added in the future. We have no restrictions on the implementation of different game modes on a temporary or permanent basis.

One of these modes is "Masterclass" elite battles. Only heroes with the highest mastery level will be able to enter these. In this mode, players are given a choice of two skills from four available, in addition to the usual attack and ultimative ability.

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