Fights

All fights take place in the battle arenas. In our case, all PvP battles take place literally in arenas. PvE can take place on any narrative map. Before the start of the battle, the player chooses the game mode and the gladiator that they want to use in the battle. The player gathers a team or joins a lobby to start a fight.

PvP

Players will have the opportunity to play rating and practice matches. This can be achieved by assembling a team or launching a lobby. Ranked games can be launched with a quick start in a solo queue, where the system will select a team for the player and opponents depending on their “Honor” rating. An option will be available where players assemble a team and start searching for a ready-made team. These are different ratings and matchmaking. To start training battles, players will be able to create their lobby in which they can invite friends or leave the lobby open for other players to enter freely.

Ranked games will count for results in the player's profile, and will be taken into account in the ladder. Players receive rewards of various types only in ranked matches. Ranked matches require energy to start. All activities with winnings, events, seasonal, tournaments, etc., require Ranked matches and only they count towards the player's progress.

Training matches do not require the expenditure of energy by the heroes. These are matches between players to get used to the heroes, test different combinations, and learn how to play the gladiators. Additionally, this has a positive effect on the time of the game, retention of players, and overall statistics related to the players and online in general.

PvE (Add-on to main game)

Story and narrative missions will take place in combat arenas similar in size to PvP arenas. In such battles, AI bots will participate in the role of enemies in the place of the players, from easy difficulty to bosses with multiple combat phases..

The battle arenas will be designed narratively, depending on the current seasonal style and context. We will always have the possibility of diversity and the introduction of several storylines as it is quite easy to accomplish with a well-established system.

Players will be able to form teams and launch story missions through the co-op lobby. This type of content is secondary, its main function is to dilute the tense game against other players and expand the lore of the world by immersing and enticing players to continue the game and wait for the next season. Keeping the project fresh, constantly updated, and alive.

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