Gladiators Honor
  • About
    • Gladiators Honor
    • Market overview
    • Our vision
    • Network
  • Technologies and interplay
    • Technologies
    • Deposit/Withdraw funds from the system
    • Visualization of Tokens
    • Player Earning and Expenses
    • Gladiators Market (Marketplace)
    • Token Flow Map
  • Gameplay
    • Systems and Mechanics
    • Game Hub - Training Complex
    • Game modes
    • Play-to-Earn
    • Gladiators
    • Abilities and Skills
    • Land
    • Battle Bets
    • Combat System
    • Essence Workshop
    • Energy
    • Arenas
    • Fights
    • Teams
    • Tournaments
    • Combat Bonuses from Chests
    • Renting Heroes (Add-on to main game)
    • Social Components
    • Rewards System
    • "Honor"
  • NFTs
    • NFT Gladiators
    • GH Boxes
    • NFT Capitol
    • Battle pass
    • Tournament pass
  • Token GHON
    • Utility
    • Tokenomics
  • Team
    • Our Team
    • Partners and Advisors
    • Roadmap and Milestones
  • Community
    • Lore
    • Ambassador program
    • Contacts
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  1. Gameplay

Systems and Mechanics

The game is modular and has different systems. They are relatively independent and fall into categories. The main category is the display and interaction of the player with the game systems through the halls of the training complex (HUB). Rooms can be added as needed along with new systems in the form of blocks. A system built in this way allows further expansion with ease.

At the moment we are in the process of determining whether there will be a separate opening screen the first time you enter the game, compared to a multi-functional screen, or if everything will be merged directly into the hub screen.

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Last updated 2 years ago